Path finder point buy12/15/2023 People can go for that 18 and still have 10s. IMO at 20pts you've maximized variability. Based on 3d6 averages, 20pt buy is rather generous. Sure a low Str score means you can't carry much but that fits a low Str score and the ability to carry stuff isn't denied or impossible.Ĭhoosing a point value is about increasing the average and increasing variability. That clarifies the sense of repercussion/impact I am using here. That's an impact as his class gives him things he cannot use. ![]() Just not a very effective fighter based on averages.Īn Int 8 wizard is going to get spells - but he won't be able to cast them. that's it.Ĭharacters can have an Str 8 and be a fighter. The only repercussion(impact) of very low ability scores is if you cannot cast spells or qualify for a few Feats. Though I'll concede that, especially with racial bonuses, 15 point buy is plenty for SAD classes to excel. Increasing a damage stat by +1 is never guaranteed to offer any given % increase. Composite bows aside, there are other builds and weapon combos that allow for dex and str to apply separately to either attack or damage. A level 20 rogue doing a sneak attack with a composite bow (a ridiculous extreme example) would only do marginally better by improving its str modifier by 1 (assuming the bow even considers it). Because depending on your weapon, your other stats, and the other modifiers you have on hand, that will all ship up or down. And yes, you can factor in chance to hit to add that to your average damage per round. Increasing the strength modifier to +4 from +3 is not a +1 damage difference, it's a +2. Sure, it can be a greater than 5% increase to damage. I don't think you are denying this, though. It's a flat 5% increase to chance to hit. ![]() Its a myth that a +1 equals a 5% increase.Ī monk who hits for 20 damage on a roll of 11(pretty average) is getting 15.5% more damage from 2 extra strength. And PFS and several Paizo developers seem to agree, except that APs are apparently stuck at 15 point buy due to inertia tradition.Īlso, 20 point buy gives some headroom for some adjustments that I would want to make anyway: (House Rule 1) Magic item bonuses don't qualify you for feats, higher level spells, or bonus spells (meaning you need those ability scores to be naturally high) (House Rule 2) NPCs can (although do not always) get the benefit of the same stats, Hero Points, and Traits that the PCs can get without needing to burn feats (General Campaign Rework Directive 1) adversaries get rebuilt and/or receive better combat instructions for more optimal performance, etc. If the point buy is just cramping something really out there like Reach Shaman (or Spirit Oracle) with Lore Spirit using Arcane Enlightenment to substitute for a Mystic Theurge, but not limiting basic concepts of a whole class, then it's probably okay. If a whole class is on the edge of non-functionality without dumping, the point buy is too low. Reposting and slightly editing what I said in a related thread:
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